When asked what a school should consider beyond a game's popularity, School Esports' Jonathan Jansen pointed to age ratings, accessibility and publisher licensing, calling licensing possibly the most important. "You can't just pick any game and run a tournament for it." Each game has its own publisher requirements around what you can run, when you need to ask for a licence and how you can commercialise it. Schools are generally still conservative about esports, he says, so making transparent, safety-conscious choices is a good way to build trust in your ecosystem.
Do you need a publisher licence to run a school esports tournament?
Yes. You need permission to build an event around someone else's game, though for many titles that permission comes through a public community licence your event qualifies for by meeting its conditions. Owning the game or having student accounts doesn't give you event rights. Before schools, sponsors or fees are committed, check the current terms for your exact title, work through them against the whole event and keep a dated record. The examples below are selected conditions checked on 7 October 2026, not a full licence checklist or approval of a particular event. None of this is legal advice.
How much do publisher tournament rules differ between games?
Enough that what works for one title may not work for the next. Rocket League's rules hub links Epic's Event License Terms, which also cover Fortnite and Fall Guys. Selected qualification conditions include:
- it's free to enter and watch, with no purchase required
- it starts and finishes within 30 days
- players are aged 13 or over, or older where a higher local minimum applies
- player and team compensation, including non-cash prizes, across events you organise stays within US$50,000 a month, US$250,000 over six months and US$500,000 a year
Sponsor, branding, disclaimer and broadcast conditions apply too, and an event outside the criteria needs Epic's written agreement. The terms also contain private-match and spectator-access request wording linked to a Fortnite form; clarify its application to your Rocket League setup.
Riot's VALORANT Community Competition Guidelines, dated 18 June 2026, set one global framework across supported regions and languages. The licence is conditional and revocable. There are no fixed caps on entry fees, prizes, sponsorship or spectator charges, and no duration limit. You fill in a notification form, though most events don't need to wait for a reply. Restrictions still apply to sponsors such as gambling, alcohol and crypto, Riot branding and linear TV. The guidelines don't set a numeric player age, so check account terms and local rules separately. Riot's League of Legends guidelines, dated 3 August 2026, also set a global framework with no fixed financial caps. Their detailed notification section strongly encourages the visibility form, rather than using VALORANT's required wording.
So a term-long league charging schools an entry fee could fit Riot's framework and sit outside Epic's default licence. Splitting the season into nominal 30-day events, or charging schools instead of players, isn't a safe way around Epic's criteria. This is a hypothetical comparison; no existing league's separate agreement was reviewed.
For Dota 2, Valve's tournament page provides a free application route. Its introduction mentions reviewing applications; its application section says registration and approval depend on meeting the agreement. The current limited licence binds the identified games, territory and dates, and excludes paywalled tournament broadcasts. Check its full obligations and any title-specific rules. Neither owning the game nor filing an application establishes unconditional permission.
Overwatch's community licence is for distinct standalone events, not a league or connected series. Selected limits include US$10,000 compensation per competition and US$50,000 across the organiser's licensed events over 12 months; where player entry is charged, compensation must at least equal those fees. Organiser eligibility, revenue, sponsors, naming and broadcasts have further restrictions. Events outside the conditions use Blizzard's custom-licence route, with no guarantee of approval.
What about Clash Royale and Trackmania?
Jansen says these were two titles his team didn't expect to do so well. Clash Royale reached students through mobile devices without needing school PCs, while his team's Trackmania Time Attack format let students compete without everyone being online at once.
Supercell's tournament guidelines, revised 27 September 2023 and rechecked on 7 October 2026, need no separate permission for an event that meets the full guidelines. Selected conditions include:
- entry is free, with no membership or season-pass requirement
- players are 13 or over, meet local requirements and use mobile devices without emulators, mods or bots
- minors in cash-prize events have guardian consent
- combined prizes stay within €50,000 and are not funded by players
Online streams must be free. Sponsor and branding rules apply too: game logos need express written permission and the Supercell logo cannot be used. Paid school billing or a membership gate doesn't establish compliant player entry.
Trackmania's January 2026 announcement asks organisers to request a licence from Ubisoft. The operative event terms were not available in the captured portal, so no allowance for fees, prizes, ages, sponsors or broadcasts is established here. Get and read the applicable licence; mode documentation or paid Club Access is not a substitute.
Does being a school event change the rules?
Only in narrow ways, and VALORANT shows just how narrow. Riot's framework excludes certain organisers, including government entities, then expressly excepts schools, libraries, local government and after-school organisers from that government exclusion. Every other condition still applies. Riot's separate-process categories include corporate brands that are not established tournament organisers; professional VALORANT teams or players under separate agreements or programmes; and streaming, broadcast or media platforms. Events run on their behalf or at their direction are excluded too, regardless of the named organiser.
Accounts need a separate check. Riot's Terms of Service require account holders to be adults, emancipated minors or have a parent or legal guardian's consent. They also prohibit sharing accounts or logins, so a shared teacher account won't do. A school's authorisation doesn't make a teacher a student's guardian. Jansen believes schools and families should make their own choice about taking part, without removing that opportunity for everyone else. That choice still can't lower a publisher's age floor or waive a licence condition.
What should a tournament permission record include?
Start a dated record for each event and title before schools commit. It should cover:
- the legal organiser, a responsible contact and anyone directing or commissioning the event
- the schools, regions, age groups and platforms involved
- the full structure and dates, including connected rounds and finals
- every payment or purchase: who pays, what for and whether access depends on it
- prizes, sponsors and their categories, use of game assets, and broadcast or recording plans
- the dated publisher document you relied on, any policies it incorporates, how each condition is met, and any written permission or open question
- notification or approval steps and what any response covered
- who handles school decisions, family notices, accounts, and students' data and images, since a game licence isn't permission to expose student information
Where documents seem to conflict, ask the publisher about your actual arrangement. Riot's guidelines, for example, incorporate its older general IP policy, which has its own limits on paywalls and commercial fan projects.
Recheck the record before each season and whenever any of these change:
- organiser, game, region or age group
- scale or schedule
- charges, sponsor or prizes
- broadcast plan
Keep the record for your usual retention period, without keeping student data longer than you need.
Where School Esports fits: Once you've established your basis for running a title, School Esports gives you a consistent place for competition rules and event information. Its demo's match-night guidance asks teams to check each fixture's time, rules, format and roster before playing. It can't grant publisher rights, clear sponsors or supply school consent. To see how your chosen title, rulebook and rosters would be represented, get in touch.
You can also read about school league sponsorship and consent and safeguarding responsibilities.



