Blog

Notes from the tournament floor

Guides for teachers, playbooks for federations, and updates from the team building the platform.

School Esports cover: Running a Rocket League school competition, with an abstract tiles pattern.

How to run a Rocket League school competition

Start with event permission and player eligibility, then choose a compatible playing pool, test a full fixture and agree clear school match-night rules.

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School Esports cover: Free-to-play or paid games?, with an abstract tracks pattern.

Free-to-play vs paid games for school esports leagues

Compare the full cost of getting every player into a match, including substitutes, required content and equipment, separately from league entry fees.

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School Esports cover: Age ratings, accounts and school approval, with an abstract dots pattern.

Age ratings, game accounts and school approval for esports titles

A game rating, a working account and school approval answer different questions. Check each requirement before opening school esports entries.

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School Esports cover: Keeping teachers informed about matches, with an abstract diamonds pattern.

Keeping teachers informed about matches without another admin burden

Keep routine match coordination with students, make adult decisions clear and agree how teachers will check notices and handle urgent concerns.

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School Esports cover: Eligibility checks and teacher approval, with an abstract ribbons pattern.

Verifying school eligibility and teacher approval before competition

Confirm the school relationship, check each player against the event rules and understand which approvals and permissions are still needed.

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School Esports cover: Multiple teams and roster changes, with an abstract tiles pattern.

Managing multiple teams, substitutes and roster changes at one school

Keep accounts, event rosters and match line-ups clear across several school teams, with fresh eligibility checks and the right authority for each change.

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